Ultimate. Find weak and strong matchups for Ness. Lucas’s neutral attack combo has three attack combos. Ness' down throw now has more circular effects to it to replicate the animations of PSI attacks in the Earthbound games. Ground Attacks Aerial Attacks. Fair, psi magnet, Nair. His sprites are custom-made and, alongside with his moveset, based on his appearance in Super Smash Bros. for Nintendo 3DS and Wii U. Sends Ness flying if he hits himself. ... Advanced Combos. Down throw, forward air. As with Ness this trait is generally disliked and most Brawl hacks remove the extra frames. Ness never has these powers in Earthbound and it is said Paula had taught the moves to him. PSI Magnet now properly heals from absorbing projectiles. Forward air, forward air. It can be held in order to use it repeatedly. The whole combo is focused around kicks while the final kick is the most powerful kick that can knock enemies away. Down Smash: 13.4 % (15.8 %) Ness bends his knees, summoning his yoyo and throws it backward then foward. Uptilt into uptilt into uptilt 0. Down Special – PSI Magnet; Combos, tricks, and tactics. Ness is a playable character in Super Smash Bros. OC Future. Up Special Custom Variation 2-Repelling Magnet: Ness sets it right under him, and the magnet launches him upwards; projectiles that hit the magnet are reflected, so the move won't heal Ness. Up Special Custom Variation 1-Angled PSI Magnet: The magnet is set at a diagonal angle, allowing for more horizontal recovery. He was revealed on July 18th, 2016 alongside Freddy Fazbear, Little Mac, Spongebob Squarepants and Kirito. Ness used to rank very high at 3rd place on the first SSB64 tier list, just only below Pikachu and Kirby. which means "Okay." Forward Air is his bread and butter move, and gives you some breathing space between you and your opponent. Final Smash – PK Starstorm. PK Starstorm (Final Smash) – With the help of Paula and Poo, Ness calls down a shower of meteors that damage any foes they hit. Ness is everyone’s favorite psi-using kid, first appearing in the game Earthbound. Usually, I go for "Aerial PK Fire to N-air to PK Thunder" at higher percentages or if I'm in the air, and a grab combo at lower percents. Ness is easier to pick up, Lucas has more interesting movement tech. Lucas would start off by either rasing his def/atk or attacking Ness with PK Love Gamma or Omega, Ness could quickly heal with PSI Lifeup... fast foward. Victory Animation #3: Ness waves his hand around, PSI sparks dancing on his fingers. - PK Magnet still stalls out momentum, but given its new hitbox and lag buffs, Ness can use it to delay a landing for insane mixups, or even follow up a down throw at low %, which combos into falling FAir - Just confirmed that PK Magnet will absorb and heal: Inkling's ink spray and ink bomb Snake's explosives. Down Special – PSI Magnet. The PSI Magnet can also be used to stall Ness in the air for a bit and delay your landing to make it a bit safer. No big deal. Apparently, he was loved enough to make it in the roster of the first Super Smash Bros. game. Standard: PK Flash. Special Moves. the secret to keep him juggled is to be patient. The first hit will deal 2.5 damage, second 1.5 while the final hit will deal 3.5 damage while knocking the enemies away. Ness would do the same but with normal sheild (haha no 16 combos). * CAREFUL when using PK Thunder; you can hit yourself! When released, Ness's Magnet pushes enemies and some items (such as Snake's Grenades) away from his body. Bread and Butters. 1 Attributes 1.1 Strengths 1.2 Weaknesses 1.3 Summary 2 Moveset 2.1 Taunts 3 In Competitive Play 3.1 Match ups 4 Alternate Costumes 5 Trivia PK Thunder is a very versatile ability; it can be used for both … In addition to using ordinary objects as weapons such as his bat or yo-yos and slingshots, Ness is also skilled in PSI. PSI Magnet is now used only in front of Ness, giving lower protection. PSI Magnet inflicts a little damage when he stops using it. For general information about the character, see Ness. Aerial Pk Fire can also lead into some nice combos. He’s the protagonist of that game, which was the second installment in the three-game series called Mother. Team Strategies Basically, I'll tell you some great team combos in this section. 6%-11% Back A: Ness psychically throws his opponent backward. Ness counterpicks and tips. Oh yeah might give ness a serious try again, just need to get a good understanding of the new psi magnet. Ness' up-air has been changed to a multi-hit attack. PSI magnet is even more useful because more advanced players use more projectile attacks. Ness is a veteran startercharacter in Super Smash Flash 2. Ness Super Smash Bros. Melee Moves, Combos, Strategy Guide. With double jump cancelling, Ness was a dominant force in the SSB64 metagame, as his double jump cancelled aerials can rack up a huge amount of damage, and can also be used to perform deadly zero-to-death combos. PSI Magnet (Down + B) – Absorbs energy-based projectiles and weak explosions to heal damage. Ness's bread and butter combos, how to unlock, frame data, alt costumes and skins, as well as Ness's matchups, counters, and tier list placement can all be found here. Ness creates a yellow ball of energy, which can be controlled by Ness … If you catch on to the projectile patterns, use PSI Magnet and teach em not to be so dumb. Makes a magnetic orb that absorbs energy projectiles to heal Lucas. Down Special PSI Magnet (N/A) A purple energy field around him which allows him to absorb any energy-based projectile (like Samus' Charge Shot). Ness. In Super Smash Bros. 64, the move has very high starting lag, making it nearly useless. Super Smash Bros. Ness also has one of the best aerial games in Brawl. Unlocking Ness Victory Animation #2: Ness swings his bat and then points it forwards. (It's kind of like Ryu's FADC) Honestly Ness is better overall, and Lucas is just kind of a worse Ryu Wait for airdodge, whiff punish or shield his landing aerials. in Japanese. The damage healed is 2.5 times the damage the projectiles does normally. 6%-11% Up A: Ness psychically throws his opponent upwards. Back Air combos at low percents with the sweetspot, and KOs as well. This attack deals 4 damage, where Ness, produces a ball of magnetic power, and any energy move that touch this field are negated, refilling a bit of Ness’s health. * Ness has great throw range, so exploit it. -PSI Paralysis, Stuns and enemy allowing Ness a Free Smash Attack-PSI Magnet, Absorbs nearby enemy HP Dspecial has a cool down so it cannot be spammed, i want to put a timer on in the future to make it easier to know-Sprites changed, Ness has pants now, got rid of extra pixels from the original sprite to make alt colors look better Dair into uptilt into uptilt 0 to 9. Guide last updated on May 10, 2014 at 12:43 p.m. PDT 1. In Super Smash Bros., Ness was a secret unlockable character. Ness was regarded as one of the best characters in Super Smash Bros. because of his outstanding Meteor Smash attack. This leaves him vulnerable to grab-release combos such as chain grabs, including zero-to-death chain-grab combos from several characters including himself. Ness' grab and pummel now make use of his PSI. Down B: PSI Magnet- Ness covers himself in an aura which can heal him if projectiles are thrown at him.0% 4.3 Grabs/Throws Neutral A: Ness punches. Breakdown – Ness: Ness comes from a mixture of the zoner and the grappler archetype. Fair, psi magnet, Dair . Ness's double jump cancel allows him to perform a double jump canceled down air attack shield break, double jump canceled forward air attack chains, and double jump canceled spikes on the edge. His … Ultimate. Ness' PSI Magnet changed color throughout all three games, from green, to blue, and finally purple. not very wise as two Ness will tend to get in each other's way. He’s a huge fan of baseball and typically wears a baseball cap, and even attacks with a bat. -Ness can land with Nair, Bair, Up Air and stall with PKT and PSI Magnet. This article is about Ness's appearance in the Super Smash Bros. series.For information about Ness in general, see Ness.. Ness (Japanese: ネス Ness) is a playable character in the Super Smash Bros. series.Along with characters like Mario, Link, and Kirby, Ness is a member of the "perfect attendance crew" who have been in every Super Smash Bros. game. This article is about Ness's appearance in Super Smash Flash 2. Ness summons a bat and swings it once. — BYOC | S1 (@S1_SSB) December 14, … Falling up air, back throw. PSI Magnet can set you up for back-airs, as its windbox can push your opponent right into the ideal place to land a back-air. Heals 1.6 times the damage Ness would have taken. Up Smash: 15.6 % (21.2 %) Ness brings out a yoyo and throws it upward in an arc and over his head. Ness' Up taunt is a reference to the naming screen in Ness' game EarthBound. As you soon learn, though, Ness is a boy genious with psychic powers. 1 Mother series 2 Super Smash Bros. 2.1 Usage 2.2 Customization 3 See Also 4 Gallery In the games, PK Flash is used by Ness in EarthBound, and … Ness has easy kill setups and combos and really good pressure options. Ness' recovery move, but it can be easily gimped during startup. Origin: Ness made his debut as the seemingly average kid from Onett, in Nintendo's RPG Earthbound (Mother 2 in Japan). 4. PK Flash is a PSI move that Ness learns in the SNES game EarthBound. The main reason is because of his extra 10 grab-release frames, a flaw he shares with Ness. PK Rockin' is new Ness's Final Smash. It's also one of his special moves in Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ness with Ness- yes, it is possible. Down Special – Psi Magnet. Normal Attacks (or ... PSI Magnet Properties Comments. 1%-3% Forward A: Ness psychically throws his opponent forward. Thank goodness for that! Ness' eyes bulge and grow more circular when he is hit or frozen. This is a guide to using Ness in Super Smash Bros. Perpetually silent, Ness is a young boy from the small town of Onett with psychic powers, and a … He is a starter character, which is a recurring change in the main … He has all the tools he needs if he wants to play the spacing and walling game, with tools such as PK Fire and Forward Air, but he gets a lot of his damage off his grabs. Lucas' PSI Magnet can zap opponents for 9% damage, but it cannot be absorbed by either Ness' or Lucas' PSI Magnet. Ness could easily force lucas to depleat his PP to nothing then as long as ness keeps the Sheilds up Lucas will be easy pickings. Ness - Earthbound - [10] Ness is the young protagonist of Earthbound, hailing from the town of Onett in Eagleland. Victory Animation #4: Ness creates PSI Magnet around him and then disperses it. 1 General 2 Changes from Brawl to Crusade 3 Attributes 4 Ness's Normal Moves 5 Ness's Special Moves 6 Trivia 7 Notable Appearances 8 Gallery Ness (ネス Nesu) is the main protagonist of Earthbound (Mother 2 in Japan), the second game in Nintendo's cult classic Mother series. Ultimate counter picking. * Ness does a funky somersault as a double-jump, which can throw opponents off their timing. This works great against opponents that rely heavily on projectile based game, where this can backfire and instead give Ness more health. He uses moves such as PSI Magnet, PK Fire and PK Thunder. Dair into uptilt 0 to 95. Grabs and Throws. Ness' PSI Magnet is formed centered around his body, covering his entire body with it. This is Lucas’s fastest attacks. Lucas has a tether grab, and the ability to move himself in the stage and cause mixups with PK Fire. Tierlist, tiers, rankings. All of them. The meteors fall faster as time passes. When you confirm the name you are giving a character, you hear a sound effect of the the game's creator, Shigesato Itoi, say "Ok desu ka."
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